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- on mouseDown
- global gQuestion, gCurrentNumber
- if gQuestion = 0 then
- puppetSprite(18, 1)
- puppetSound("MouseDown.aif")
- repeat while the mouseDown
- if rollOver(16) then
- set the castNum of sprite 18 to cast "b058n"
- else
- set the castNum of sprite 18 to cast "b057n"
- end if
- updateStage()
- end repeat
- if rollOver(16) then
- set the castNum of sprite 18 to cast "b058n"
- set myText to "men.q" & gCurrentNumber
- set the castNum of sprite 11 to cast myText
- updateStage()
- set gQuestion to 1
- else
- set the castNum of sprite 18 to cast "b057n"
- set gQuestion to 0
- end if
- end if
- end
-